Stardust Bones
STARDUST BONES
(still being updated)
I was playing Risk of Rain and then made Asteroids in one day and this came into existence. It's tough. It's technical. It's here for you.
Read the controls, and off you go.
CONTROLS ARE VISIBLE AT THE TITLE SCREEN AND IN THE PAUSE MENU
(Read further if you want to see the out-of-date guide.)
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HUD
On screen you can see $ (your score), * (your energy), the timer, the gravitational wave cost, and more
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THE GAME
- Destroying an enemy increases your score.
- Power-up pickups appear on screen. Picking them up upgrades your ship or provides a consumeable like energy.
- There's a HARD mode you can activate in the pause menu by pressing the gravitational wave button while paused within the first few seconds of the game. You can only do this when you're set to "lonely", not "popular" in the pause screen.
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SAVEGAMES
Saving is automatically done at the pause screen and upon death. Your game is loaded when you run the game.
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MANEUVERABILITY
Your ship is agile but requires training to get use of its full abilities.
- Accelerating increases your energy. This happens slowly, at low speed, and quickly at high speed.
- Using your brakes consumes energy.
- Flip:
= the ship can instantly turn 180 degrees on command
- Hyperspeed:
= use the hyper button while moving slowly to instantly reach high speed
= costs energy
- Hyperstop:
= use the hyper button while moving quickly to instantly stop in place
= costs energy
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WEAPONRY
You have four weapons, the cannon, the tri-shot, the gravitational wave, and the hyperbomb.
- Cannon:
= The cannon is fast and direct
= costs 1 energy
- Tri-shot:
= the tri is slow but covers a wide area
= costs 3 energy
- Gravitational Wave (G-wave):
= the wave destroys all enemies on screen and resets the maximum timer
= each time you use it, the energy cost to use it increases
= current energy cost is displayed on screen
- Hyperbomb:
= when you reach extreme speed, you break the particle barrier and destroy all enemies on screen
= recharges instantly at low speed
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ENEMY ASSAULT
The timer shows how long it will be between enemy arrivals. This reduces as you destroy enemies, but you can reset it by using the gravitational wave.
The enemy arrival time shows when the next spawn will occur.
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UPGRADES
Upgrades will appear on the game field. Pick them up before they disappear. Each icon upgrades something different. The levels for each upgrade can be viewed on the pause screen.
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Status | In development |
Platforms | HTML5 |
Author | donstathemonsta |
Genre | Shooter |
Made with | Construct |
Tags | Arcade, Asteroids, Difficult, Fast-Paced, High Score, Roguelike, Roguelite, Sci-fi, Shoot 'Em Up, Space |
Development log
- quick updateSep 14, 2023
- Roguelite itemsJul 04, 2023
- Wide screen mod!Jun 26, 2023
- Shop Established with persistent unlocksJun 20, 2023
- obstacles, beauty, quality of lifeJun 11, 2023
- Big updates!Jun 08, 2023
- New weapon!Jun 07, 2023
- P2 upgradeJan 22, 2023
Comments
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I got 198 points!